

Stealth is very handy for dungeon exploration and surprising monsters. Persuasion helps us be the party face in public. Ability ScoresĨ Str, 13+1 Dex, 15+1 Con, 8 Int, 12 Wis, 15+1 Cha Background (Custom) Minor illusion – Versatility limited chiefly by imagination and in some cases, DM fiat. The damage type is rarely resisted, great range, highly customizable with Invocations this is your bread and butter when you are not casting spells. Use it on targets that need to die quickly of course, but keep in mind that rider against checks can be potent in the right scenarios and your allies will appreciate you.Įldritch blast – The staple cantrip of Warlocks. At level three this will work well with a friendly web or phantasmal force. Targeting strength checks could make an entangle cast by a Druid ally last longer on things that failed the initial saving throw or a Fighter’s grapple more effective. When you use hex be sure to consider your allies and their toolkit with respect to the check. Hex – Hex is a decent damage buffer and can last multiple combats. Can cause opportunity attacks if your melee allies are positioned properly with this. As a result of this and our Pact Magic feature we will be constantly swapping out our spells when we level up to maximize value when we cast a spell and use one of our precious spell slots.Ĭantrips: eldritch blast, minor illusion.Ĭommand – Decent spell with good upcasting, wastes an enemy action or more than one if you order it to flee and it has no ranged attacks.
5e is an arcane focus magic full#
Warlocks have a limited number of spells known compared to the rest of the full spellcaster classes. If your party does not take short rests at all, or has never taken a second short rest in a day, do not play a Warlock. This will impact our spell selection as we want either spells that get the most bang for their buck, or spells that are situationally great but costly for other full casters to use. Pact Magic – Our spell slot progression is unique and recharges on a short rest. Otherwise, this just generates some extra buffer for you throughout the day. Some DMs are more stingy with what they consider to be a “hostile creature” so talk to them first about if this works. This subclass provides us unique offensive capabilities through spells that would be hard to come by otherwise.Įxpanded Spell List (Fiend feature) – We will not be using the majority of the options here, but there are a couple standouts in it that will really augment our firepower and value in the limited spell slots we have.ĭark One’s Blessing (Fiend feature) – Find a bat or some other unfortunate creature early in the morning and blow them up with eldritch blast to start off the day with some nice temporary hit points. Arcana is perhaps the most useful “knowledge” skill for the vast amount of magic phenomena a D&D party regularly encounters, and Deception is a commonly used skill based on Charisma. Abyssal is an exotic language and requires the permission of the DM to obtain, but you’re a Warlock of the Fiend, and this is one of the most flavorful languages to learn for your class.

Having a good perception is nice for finding traps, hidden enemies, ambushes, etc.

That’s a lot of value from a single feat, and it increases our Dexterity by 1 to boot. Fortunately, unlike Wizards and Sorcerers, we qualify for the Moderately Armored feat, which will eventually allow us to bump our AC up to 19 with half plate and a shield. With only light armor and no shield proficiencies, and no access to the shield spell that Wizards and Sorcerers get, a Warlock is likely to be sitting on at most 15 AC indefinitely without help. One of the weaknesses of the Warlock class is its defenses. Race: Human (Variant)Ībility Score Increases – +1 Con, +1 Cha.įeat – Moderately Armored (+1 Dex). This build, part of our Basic Build Series, combines the fiery Fiend patron with the Pact of the Chain. A Warlock adds additional flexibility to a party that can ease some pressure on other full casters. The Warlock spell list has a number of potent and all-purpose standouts, but the mechanics of the class allow for the selection of several niche and/or situational options as well, which may be skipped or passed over by other full casters. Warlocks have access to the premier damage cantrip eldritch blast, and the class is effective at complementing its baseline damage output with battlefield control and utility via spell choices and Eldritch Invocations. The Warlock is designed to be a dual purpose blaster and controller.
